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CRAFTING 101:

What is Crafting?

Using items found in Nodeka to make equipable items.

What is Salvage?

Salvage is loot that drops on mobs in specific areas.

Salvage is given to scrounger gnome to get Scraps and even even possibly whole Gemstones

What are Scraps?

Scraps are received from scrounger gnomes and are given to Stacy to get Components.

What are Jewel Fragments?

Jewel Fragments are scraps given to Stacy to get Gemstones

What are Components?

Components are received from Stacy and given to one of five crafting mobs to create crafted items.

What are Gemstones?

Gemstones are used to do 3 different things:

  1. Transform Stat Sets.


  1. Boost the Base Level of a crafted item.
  2. Increase the chances of gaining an inspiration.

Known Gemstones

Note: Whim can and has given out special gemstones as prizes for different events

60 Practices/8 role-play
< gemstone > a bloodstone inlay
< gemstone > a fire opal
< gemstone > a moonstone inlay
< gemstone > a rich alexandrite
< gemstone > a star sapphire
< gemstone > a swirled ametrine
< gemstone > a demantoid garnet
< gemstone > a champagne diamond 30 practices/4 role-play:
< gemstone > a blended tourmaline
< gemstone > a deep emerald
< gemstone > a delicate tanzanite
< gemstone > a faded amethyst
< gemstone > a jade inlay
< gemstone > a pale ruby
< gemstone > a pale iolite
< gemstone > a pink spinel
< gemstone > a pure aquamarine
< gemstone > a pure topaz
< gemstone > a soft citrine
< gemstone > a sardonyx inlay Transform 30 practices/4 role-play:
< gemstone > a blue zircon
< gemstone > a jasper crescent
< gemstone > a lapis lazuli
< gemstone > a polished coral
< gemstone > a smoky quartz
< gemstone > a smooth chrysoberyl
< gemstone > a twisted agate
< gemstone > an amber droplet

Whim's Prize Gems (this list may change at a whim)
< gemstone > a fallen star



What is a Stat Set?

Components are used to create crafted items. There are Natural Stat Sets and Transformed Stat Sets. Natural Stat Sets are generated based on the two specific types of components used. Transformed Stat Sets are generated on the two specific types of components used when used with specific Transform Gemstones.

How many different Stat Sets are there?

There are 30 different specific Stat Sets. 22 Natural Stat Sets and 8 Transformed Stat Sets. They will be listed later on in this guide.

What do you mean 'Transform?'

Special gems are able to 'Transform' specific Stat Sets into different Stat Sets.

Who is Stacy?

Stacy is the mob who is used to convert scraps into gemstones. She is found in the Artistry guild in AV.

There are 5 basic types of scraps and 5 types of components

3 shred = 1 layer
4 cut = 1 bolt
4 stalk = 1 plank
5 nugget = 1 ingot
1 to 50 jewel fragment = 1 to 3 gemstone

Who are the Crafting Mobs and what do they help a character make?


Tessa: leather cloak, neck and wrist
Faja: cloth cloak, cloak chest and light
Hagglish: arms, legs, feet and hands
Eregalt: head and metal chest
Badgit: weapons: finesse, magic and combat




Light          14 cloth and 7 wood.
Head           7 metal and 4 cloth.
Neck           4 wood and 3 wood.
Body Cloth     7 cloth and 4 cloth
Body Leather   7 leather and 4 leather
Chest          9 metal and 6 leather
Arms           7 leather and 4 metal
Legs           7 leather and 4 metal
Wrist          4 wood and 3 leather
Chest Tunic    9 cloth and 6 leather
Hands          4 cloth and 3 leather
Feet           4 leather and 3 cloth
Weapon, Finess 9 wood and 6 metal
Weapon, Combat 9 metal and 6 wood
Weapon, Magic  9 wood and 6 leather






What are 'Techs Points?'

There are 75 different types of components that a character can gain Techs Points in. Normally referred to as just Techs. The number of Techs you have gained dictates what level of Artistry and Expertize you can gain from the mob, Thad. Techs are gained by using a component that you have not earned a tech in, while crafting. When you gain a tech, it looks like one of the following:

  • You have GAINED a Tech in Expertise!
  • You have GAINED a Tech in Artistry!

TIP: The more components that you need a tech in that you use in an item, the better the chance of gaining a tech.  For the highest success rate, craft the following types of items using all the same comps when possible:

For a leather component, craft a cloak with Tessa (11 layers)
For a cloth component, craft a cloak with Faja '(11 bolts)'
For a wood component, craft a neck with Tessa '(7 planks)
For a metal component, craft a chest with Eregalt (9 ingots)



What is 'Expertise?'

Expertise, I believe, sets the max base level of any item you can create.

While crafting with Expertise and using gemstones, you will gain practices as a reward for each gemstones used.

What is 'Artistry?'

Artistry, I believe, sets the max Boosted level of any item you can create.

While crafting with Artistry and using gemstones, you will gain role play points as a reward for each gemstones used.

What components are needed to create the <wrist> for Thad so that I can create items with Artistry

Thad has assigned you a task - bring him a crafted wristband of crude or average quality. With this item, he will reveal to you the techniques of beginning Artistry. 

hit/quickness and speed/strength are the two stat sets that I know of that create wristbands.  

  •  hit/quickness: golden yew/roughened leather

  •  speed/strength: toughened leather/oak

How does my crafting levels impact the items I create?

From what I have seen, Expertise sets the maximum base level of the item and Artistry sets the maximum Gem boosted level of the item.  Teir 1 components can be combined to make items of level 1 through 3. Whim most likely did this to make it harder to see the pattern, but in doing so changed this rule to accommodate Teir 1 comps.  He did not change that rule for level 4 and above though.  In order to create a level 4 item without getting an inspiration, you will need an Expertise level of 4 or higher when using no booster gems. To create a level 4 item without getting an inspiration, you will need an Artistry level of 4 or higher when you are using booster gems.  So with crafting levels of 1/1, bothering to use Teir 2 or Teir 3 components is just a waste of time, the item will not gain any benefit from the higher Teir components. 



Can you tell what the base level of an item is going to be before crafting it?

Yes. Its fairly simple for items that are not created with Teir 1 components. It is impacted on 4 things that we have discovered up until this point.  More testing will have to be done on the affects of Techs, but this equation seems to be reliable. 

  1. Your crafting levels - they set your maxes on base level and gem boosted base level as shown above.
  2. The components used.
  3. Tech for that component. (-1 if you do not have that tech)
  4. The Stat Booster Gemstones used.

You can figure the base level of an item with this simple formula.

      Teir number + Teir number - 1 = (base level)

also -1 if you are crafting in Artistry and do not             have the artistry tech for that component or are                crafting in Expertize and do not have the                       expertize tech for that component.

You use 2 types of components for any crafted item, you take the Teir level of the first component type, add the teir level of the second component type and then subtract 1. that is your items base level.  This does not apply correctly when using Teir 1 components though due to the fact that Teir 1s can be used to create items leveling from 1 to 3. 

example 1: Using Teir 2 components as one component type and using Teir 3 components as the other component type with a crafting level of 6 expert / 8 artistry will give you a base level on the item of 4.

example 2: Using Teir 2 components as one component type and using Teir 3 components as the other component type with a crafting level of 1 expert / 1 artistry will give you a base level on the item of 3.  

 'example 3: Using Teir 3 components as one component type and using Teir 3 components as the other component type with a crafting level of 6 expert / 8 artistry will give you a base level on the item of 5. 

Booster gems for a stat set will raise the max base level up to +3 levels. With the right set of 3 gems, you can create a level 8 item every time you use them with the right pair of Teir 3 components every time you use them, whether you get inspirations or not. With enough inspirations, that level 8 item could become a level 9 item, or even higher, though no item over level 9 has been seen by myself.



What is an 'Inspiration?'

Seemingly at random, inspirations are gained, increasing the level of a crafted item by one level for each Inspiration. There is always a chance of gaining inspirations, but non transform gems that are not paired with the components used to create the item crafted raise the percentage of gaining Inspirations. There are 3 types of Inspirations: Minor, Major and Divine.

THIS IS JUST FOR EXAMPLE!!! THE FOLLOWING NUMBERS ARE USED TO HELP ILLUSTRATE HOW WE BELIEVE INSPIRATIONS WORK!!! WE DO NOT KNOW WHAT THE NUMBERS REALLY ARE!!!

Lets say that the base chances for inspirations are as follows:

Minor = 10%

Major = 5%

Divine = 1%

Each Non transform gem will double that chance adding 10% 5% and 1%. so if you add 3 non transform gems that are not Booster Gems to the recipe, you will have a 40% chance at a minor inspiration, 20% chance at a major inspiration and a 4% chance at a divine inspiration.

THIS WAS JUST FOR EXAMPLE!!! THE ABOVE NUMBERS WERE USED TO HELP ILLUSTRATE HOW WE BELIEVE INSPIRATIONS WORK!!! WE DO NOT KNOW WHAT THE NUMBERS REALLY ARE!!!

When you gain an Inspiration, one or more of the following will be shown:

You have procced a minor INSPIRATION! (increase in item power)

You have procced a major INSPIRATION! (increase in item power)

You have procced a divine INSPIRATION! (increase in item power)

What do you mean by the 'Level' of a crafted item?

There are 2 ways to tell what crafted level an item is, by name or by value

Crafted level by NAME:

(level 1)  crude <first name>
(level 2)  <first name>
(level 3)  durable <first name>
(level 4)  <first name> of <something>
(level 5)  <second name>
(level 6)  fine <second name>
(level 7)  superb <second name>
(level 8)  <second name> of <something>
(level 9)  <third name>

Crafted level by VALUE:

(level 1)  Value:      10,250,640 gold
(level 2)  Value:      20,500,640 gold
(level 3)  Value:      30,750,640 gold
(level 4)  Value:      41,000,640 gold
(level 5)  Value:      51,250,640 gold
(level 6)  Value:      61,500,640 gold
(level 7)  Value:      71,750,640 gold
(level 8)  Value:      82,000,640 gold
(level 9)  Value:      92,250,640 gold

What Stat Sets are possible?

The following are all possible Stat Sets to date:

  • strength / speed
  • agility / dexterity
  • constitution / wisdom
  • damage / agility / willpower
  • damage / nat resist / quickness
  • damage / speed
  • damage / wisdom
  • endurance / willpower / strength
  • health / constitution / dexterity
  • health / damage
  • health / willpower
  • health / agility
  • hit / constitution
  • hit / damage
  • hit / dexterity
  • hit / intellect
  • hit / quickness
  • hit / spirit / mana
  • intellect / wisdom
  • mana / speed / intellect
  • nat resist / intellect
  • nat resist / speed
  • nat resist / strength / dexterity
  • speed / dexterity / agility
  • speed / wisdom / constitution
  • spirit / constitution / intellect
  • willpower / constitution / strength
  • willpower / constitution
  • willpower / dexterity
  • willpower / intellect / wisdom

What is a Primary or Secondary Stat

Primary Stat is the focused stat of a Stat Set on a spicific item location

Secondary Stat is the stat of a Stat Set on a spicific item location that is lower and not as impacting as the Primary

Each Stat Set in each item slot (ie hands or legs or about body or ect...)  has its own Primary and Secondary stat.

Example:

Stat Set Willpower / Dexterity on hands might be Willpower Primary and Dexterity might be Secondary.Which means Willpower will be higher than Dexterity.

But Willpower / Dexterity for arms might be Willpower Secondary and Dexterity Primary with the Dexterity being higher than Willpower.

When choosing you crafted gear, it is wise to not only pick Stat sets that you need, but also what location that Stat Set is going to give you the stats you need the greatest in.  

What are 'Cordons?'

Cordons are loot dropped in Pain's Tabernacle that can be worn on the knees that can be paired with certain level 4 crafted items. The base stats for all cordons are +2 hit and +2 dam. But when paired, they will give a quest affect. Those affects and cordon/crafted names with stats are as follows:

Cordons:

an eldritch cordon of eventide
Items: +hit +mana +spirit +ac
Affect: +40 learning curve +8 hit +8 damage

an eldritch cordon of fealty
Items: +wis +con
Affect: +11 hit +11 dam

an eldritch cordon of impulse
Items: +spirit +con +int
Affect: +8 int +8 dam +8 Hit

an eldritch cordon of leaping
Items: +dex +agi
Affect: +8 dexterity +8 hit +8 damage

an eldritch cordon of legerdemain
Items: +mana +speed +intellect
Affect: +8 quickness +8 hit +8 damage

an eldritch cordon of morningtide
Items: +speed +wisdom +constitution
Affect: +8 speed +8 damage +8 hit

an eldritch cordon of resilience
Items: +willpower +constitution +strength
Affect: +8 will +8 damage +8 hit

an eldritch cordon of scattering
Items: +intellect +nat resist
Affect: +6 nat resist +8 hit +8 damage

an eldritch cordon of warding
Items: +health +agility
Affect: +8 agility +8 damage +8 hit



Posted again for easier use with the recipe charts



Light          14 cloth and 7 wood.
Head           7 metal and 4 cloth.
Neck           4 wood and 3 wood.
Body Cloth     7 cloth and 4 cloth
Body Leather   7 leather and 4 leather
Chest          9 metal and 6 leather
Arms           7 leather and 4 metal
Legs           7 leather and 4 metal
Wrist          4 wood and 3 leather
Chest Tunic    9 cloth and 6 leather
Hands          4 cloth and 3 leather
Feet           4 leather and 3 cloth
Weapon, Finess 9 wood and 6 metal
Weapon, Combat 9 metal and 6 wood
Weapon, Magic  9 wood and 6 leather



ALL CURRENT CRAFTING RECIPES

The following are all of the recipes for all current stat sets.  Use the two letter combos in the bottom chart to find out what comps in the top chart are to be used. The higher the Teir of components used, the higher the base level of item will be.


Layers Teir 1 Teir 2 Teir 3  Teir 4
A 2 toughened leather 34 gnarled bruteskin 66 blood-grain leather  98
B 7 oiled calfskin 39 ermine pelt 71 moon-brushed vellum  103
C 10 softened hide 42 supple gromhide  74 lustrous silver pelt  106
D 15 buckskin 47 copper-grain leather 79 phytoderm husk  111 chimeric vellum
E 18 rough shagreen 50 cuirboulli  82 ruby-dusted leather  114
F 23 embossed leather 55 scented whitehide 87 spored lamella  119
G 26 soft suede 58 blush vellum 90 sanded scales  122
H 31 sand-baked hide 63 charred scales 95 cinderhide  127
Ingots Teir 1 Teir 2 Teir 3  Teir 4
A 4 wrought iron 36 tempered steel  68 golem shard  100
B 5 brass 37 pure electrum  69 mirrorsteel  101
C 12 bronze 44 palladium 76 fey mithril  108
D 13 gold 45 damascus steel 77 galvanic alloy  109 igneous exolith
E 20 titanium 52 adamantine  84 limpid iron  116
F 21 tin 53 cold iron 85 sangrolith  117
G 28 rough silver 60 onicite  92 cerulean ferrum  124
H 29 dull platinum 61 obdurium 93 siren-steel  125 meteor iron
Planks Teir 1 Teir 2 Teir 3  Teir 4
A 3 oak 35 thorned acacia  67 irongrowth  99
B 6 smoky birch 38 scarlet bole  70 whip-wing beech  102
C 11 teak 43 fine rosewood 75 blooming laurel  107
D 14 applewood 46 giant willowreed 78 sedgewood  110
E 19 plain beech 51 solid mahogany 83 dowsing oak  115
F 22 golden yew 54 scented cedar 86 fragrant acanthus  118
G 27 pinewood 59 ancient elm 91 whiteweald  123
H 30 dark hickory 62 stained cypress 94 twisted hemlock  126
Bolts Teir 1 Teir 2 Teir 3  Teir 4
A 1 ramie fiber 33 hunter's fleece 65 royal satin  97
B 8 gypsy linen 40 glossy angora 72 dewstrand  104
C 9 ashcloth 41 dark satin 73 spindrift felt  105
D 16 ryven felt 48 bucksheet 80 sable silk  112
E 17 Mhaldryn wool 49 sandflax 81 pearlsheet  113
F 24 crushed velvet 56 argent mesh 88  sovereign silk  120
G 25 light taffeta 57 lustrous silk 89 angelic gossamer  121
H 32 cashmere 64 rich velour 96  rich damask 128


AA --> strength / speed
AB --> nat resist / strength / dexterity
AC --> agility / dexterity
AD --> health / constitution / dexterity [+ agate or chrysoberyl ---> hit / damage]
AE --> endurance / willpower / strength [+ agate or quartz ----> health / willpower]
AF --> willpower / intellect / wisdom [+ zircon or coral ----> hit / intellect]
AG --> spirit / intellect / consitution
AH --> damage / agility / willpower
BB --> hit / quickness
BC --> speed / dexterity / agility [+ crescent or chrysoberyl ----> hit / dexterity]
BD --> mana / speed / intellect [+ quartz or lapis ----> damage / speed]
BE → health / constitution / dexterity
BF --> speed / dexterity / agility
BG --> damage / nat resist / quickness
BH --> nat resist / speed
CC --> health/agility
CD --> speed / dexterity / agility
CE --> speed / wisdom / constitution
CF --> mana / speed / intellect
CG --> damage / agility / willpower
CH --> damage / nat resist / quickness [+ droplet or lapis ---> damage / wisdom]
DD --> willpower / constituion / strength
DE --> nat resist / strength / dexterity [+ zircon or crescent ----> hit / constitution]
DF --> hit / spirit / mana
DG --> willpower / dexterity
DH --> endurance / willpower / strength
EE --> nat resist / intellect
EF --> willpower / constitution
EG --> hit / spirit / mana
EH --> willpower / constituion / strength
FF --> intellect / wisdom
FG --> willpower / intellect / wisdom
FH --> spirit / constitution / intellect
GG --> constituion / wisdom
GH --> speed / wisdom / constitution [+ coral or droplet ---> health / damage]

HH --> willpower / intellect / wisdom

Booster GemsEdit

The following is the +3 level gem recipes that i know of.




AA strength / speed = no transform / / /   
AC agility / dexterity = no transform / / /   
GG constitution / wisdom = no transform / / /   
AH damage / agility / willpower = no transform / / /   
CG damage / agility / willpower = no transform / / /   
BG damage / nat resist / quickness = no transform / / /   
CH damage / nat resist / quickness = no transform / / /   
BD damage / speed = quartz / / /   
BD damage / speed = lapis / fire opal / topaz / spinel / amethyst
CH damage / wisdom = droplet / / /   
CH damage / wisdom = lapis / / /   
DH endurance / willpower / strength = no transform / / /   
AE endurance / willpower / strength = no transform / / /   
AD health / constitution / dexterity = no transform / / /   
BE health / constitution / dexterity = no transform / / /   
GH health / damage = coral / / /   
GH health / damage = droplet / / /   
AE health / willpower = agate / / /   
AE health / willpower = quartz / / /   
CC health / agility = no transform / / /   
DE hit / constitution = zircon / / /   
DE hit / constitution = crescent / / /   
AD hit / damage = agate / / /   
AD hit / damage = chrysoberyl / / /   
BC hit / dexterity = chrysoberyl / / /   
BC hit / dexterity = crescent / / /   
AF hit / intellect = zircon / diamond / faded / topaz? / iolite? / blended?
AF hit / intellect = coral / / /   
BB hit / quickness = no transform / / /   
DF hit / spirit / mana = no transform / / /   
EG hit / spirit / mana = no transform / / /   
FF intellect / wisdom = no transform / / /   
BD mana / speed / intellect = no transform / / /   
CF mana / speed / intellect = no transform / / /   
EE nat resist / intellect = no transform / / /   
BH nat resist / speed = no transform / / /   
AB nat resist / strength / dexterity = no transform / / /   
DE nat resist / strength / dexterity = no transform / / /   
BF speed / dexterity / agility = no transform / / /   
BC speed / dexterity / agility = no transform / / /   
CD speed / dexterity / agility = no transform / / /   
CE speed / wisdom / constitution = no transform / / /   
GH speed / wisdom / constitution = no transform / / /   
AG spirit / constitution / intellect = no transform / / /   
FH spirit / constitution / intellect = no transform / / /   
DD willpower / constitution / strength = no transform / / /   
EH willpower / constitution / strength = no transform / / /   
EF willpower / constitution = no transform / / /   
DG willpower / dexterity = no transform / / /   
AF willpower / intellect / wisdom = no transform / / /   
FG willpower / intellect / wisdom = no transform / / /   
HH willpower / intellect / wisdom = no transform / / /

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